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Feature Learning to Cope with Pain with MGS Kill Screen
Feature No Honour Among Thieves Kill Screen
Feature Runescape and
Coming Home
PC PowerPlay

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Design

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threesixfive

Created using Twine, threesixfive is my first attempt at a serious digital game. It is a semi-autobiographical narrative about the struggles of living with chronic pain and illness. Learning new software was an enjoyable challenge, and even though the back end might not be as efficient or effective as a Twine creation belonging to a more experienced dev, I’m still proud of my accomplishment. It was submitted for assessment in SGD204 at the University of the Sunshine Coast.



Catologue

threesixfive » (May 2015)

Spoons (April 2015)