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Design

The Denouement » (2018)

The Denouement is a roleplaying game that explores the time after the final battle, when the dust settles and the heroes assess the price of their victory. It is one in a series of games created for a doctorate of creative arts.



Rise » (2018)

Rise is a first-person vignette about a person living with chronic health conditions, and is one game in a series made for a doctorate of creative arts. Designed to be played with an Xbox (360 / One) controller.





threesixfive » (2015)

Created using Twine, threesixfive is my first attempt at a serious digital game. It is a semi-autobiographical narrative about the struggles of living with chronic pain and illness. Learning new software was an enjoyable challenge, and even though the back end might not be as efficient or effective as a Twine creation belonging to a more experienced dev, I’m still proud of my accomplishment.



Spoons (2015)