ReCore is lean. The kinds of padded Content™ typically found in this genre are absent. Not once must the player scale some kind of tower in order to unlock more of the map. For the most part, it’s just Joule and her robo-pals having a blast exploring the desert world of Far Eden and blowing up corrupt ‘CoreBots’. Simple, unobstructed fun. ReCore is a good example of the adage ‘less is more’, or at least a counter-point to the idea that more is better.
Inside is strange. Were I to describe the actions and events, part of the magic would be lost; it is definitely something best experienced first-hand. But even 'spoiling' the game would fail to accurately capture the full extent of what Inside has to offer, and what playing it is like. These might seem like unusual, high-concept ideas for a simple 2D puzzle-platformer, but Inside is a particularly special case.